WIND
3Mecha Phantom Beast Blue Impala
Archetype:
Mecha Phantom Beast
ATK:
1400
DEF:
1100
View:
3398
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
Mecha Phantom Beast Blue Impala — Power Evaluation
Final Score: 53 ± 5 · Confidence: Medium
- Intrinsic: 56 · Deck: 52 · Meta: provisional
- Primary role: Material body · Secondary: Extender, Utility
Why it scores here
Mecha Phantom Beast Blue Impala is a specialized Tuner material designed for Machine-type Synchro summons, particularly within the Mecha Phantom Beast archetype and related decks like Cyberdark. While it provides a clean Level-3 Tuner body and conditional protection/recovery through its Token effects, its scoring is held back by limited combo impact (no recorded combo boards), heavy archetype/type restrictions on its synergies, and primarily singleton inclusion across the 41 decks that run it. The card delivers reliable support within its niche but lacks the resource generation, disruption, or broad accessibility that would elevate its power score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Easily Normal Summoned as a Level 3 Tuner, but relies on drawing or running specific Synchro enablers; appears in 41 decks across 9 archetypes, mostly at 1 copy (verified from deck distribution: 85.4%). |
| Combo & Conversion | 35 | No recorded combo appearances (verified: 0 combos supplied), so conversion is text-only inference; the GY Token effect is conditional and does not drive full boards (inferred from role and text). |
| Resource Economy | 45 | The GY effect is a neutral refuel: banish this card, summon a 0/0 Token; no direct card advantage or search capability (verified from card text). |
| Effect & Interaction | 20 | Conditional protection while controlling a Token and narrow GY recovery (banish only if opponent has monster and you have none) provide minimal opponent interaction (verified from card text). |
| Material Utility | 60 | Clean Level-3 WIND Tuner and Machine-type body, but restricted to Machine-type Synchro summons with MPB monster partners, reducing flexibility (verified from card text and deck context). |
| Resilience & Flexibility | 40 | Protection effect requires Token presence (fragile), and GY recovery is one-time only and conditional; limited recurring resilience (verified from card text). |
| Deck-Building Efficiency | 65 | Rarely a brick or garnet; appears across 9 archetypes as a singleton, suggesting clean integration, though the Synchro/MPB restrictions do impose deck-building constraints (verified from deck distribution and archetype spread). |
Calculation
Weight profile: 0.7 Material body + 0.3 Extender. Intrinsic ≈ 56, Deck ≈ 52, Meta = provisional. Modifiers: Archetype/type restrictions (-2); Cross-archetype accessibility (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level-3 Tuner with solid ATK/DEF for its level
- Conditional protection effect when controlling Tokens
- GY recovery provides one backup option
- Works in multiple archetypes (Cyberdark, Cyber Dragon, Cyberse, MPB)
- Strong partnership with Mecha Phantom Beast Auroradon (82.9% co-inclusion)
Weaknesses
- Restricted Synchro material use (Machine-type only with MPB partners)
- No direct card advantage or search capability
- GY effect conditional (only when opponent has monster and you have none)
- Primarily run at 1 copy, limiting redundancy
- No proven combo impact (zero recorded appearances in combo boards)
Counters / choke points
- Hand traps that negate Synchro summons (Ash Blossom, etc.)
- Mass removal that clears Tokens and removal of protection
- Cards that banish from GY before effect activation
Best use
Synchro Tuner material and Token generator. Decks: Mecha Phantom Beast, Cyberdark, Cyber Dragon, Cyberse. Suggested copies: 1.
Evidence & gaps
- Verified: Card text is clear and explicit in card description; 41 decks running it with documented archetype distribution; Tuner status and Level 3 confirmed; Machine-type confirmed; Synchro material restrictions explicit in card text; GY banish effect conditional on opponent having monster and player having no monsters
- Observed: Appears across 9 distinct archetypes in deck sample; 85.4% of decks run it at 1 copy, 9.8% at 2, 4.9% at 3; Top partner Mecha Phantom Beast Auroradon in 82.9% of decks running Blue Impala; Heavily distributed in Cyberdark (24.4%), Cyber Dragon (22%), and Cyberse (17.1%) decks
- Inferred: Primary role as Synchro material enabler based on card text and deck context; Secondary role as Extender via Token generation effect; Material utility moderate due to Tuner body but restricted partner requirements; Combo conversion moderate due to lack of independent board-building capability; Generic utility good across archetypes but niche compared to universal staples
- Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — deck strategies and synergies inferred from partners only No banlist token — assumed 3 copies unlimited based on OCG/TCG/MasterDuel/DuelLinks formats No usage statistics (StatisticsCard) — archetype inclusion percent based on sample of 41 decks only No ruling clarification — complex Synchro partner restrictions may have edge cases






